DnD Music & Sounds: Icewind Dale - Rime of the Frostmaiden Chapter 2

USD 19.99

Katabatic winds sweep down from the Reghed glacier, ceaselessly battering anything that dares to grow or breathe in Icewind Dale. Without fail, these winds find their way through every chink and crack, every opening in the warmest furs, every tent flap, every roof and board of the strongest homes, draining away any hint of warmth.

The sun, held down below the horizon by the Frostmaiden’s magic, offers no respite from winter’s fury.The days are twilit, the nights dark. As Auril casts her nightly spell, a curtain of light weaves across the starry sky to keep the dawn at bay – an aurora that portends an everlasting winter.

The Icewind Dale: Rime of the Frostmaiden SoundPack: Chapter 2 – Icewind Dale gives you the complete audio solution when playing the second chapter of this awesome DUNGEONS & DRAGONS adventure book. All the preparation is done for you and every sound you’ll need is right at your fingertips. Immerse your players in this cold and uninhabitable stretch of the world of Icewind Dale, letting them explore the icy wilderness, looking for clues and solving mysteries, meeting new friends and new enemies. Will they figure out how the perpetual winter can be reversed?

Is this DUNGEONS & DRAGONS RPG Adventure SoundPack useful when I’m not running this particular DUNGEONS & DRAGONS adventure?

Absolutely! Icewind Dale: Rime of the Frostmaiden visits various wonderous sites and throws dangerous encounters at your players:
- every sound needed to explore the vast icy wasteland
- powerful ambience for encounters of various difficulties
- a deep dive on a whale’s back
- exploring an abandoned ship
- strange alien constructs
- an ethereal plane of existence
- a ceremonial site of ice giants
- a high security prison
- tribal villages of Goliaths
- … and a combat encounter with those Goliaths
- a fight against a swarm of ravens
- going against a basilisk
- tackling the Frostmaiden’s very own army of undead, the Coldlight walkers
- … and with them their mephits
- and so much more…

This SoundSet will appear by default in the Syrinscape Fantasy Player app, but you can make it appear in any of the apps by using the Campaign Manager.

TM & ©2020 Wizards of the Coast LLC.



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SoundSet Specifics

Moods

Nice wilderness (day)
Bad wilderness (day)
Nice wilderness (night)
Bad wilderness (night)
Blizzard!!!
Sea of moving ice
Spine of the world
Reghed glacier
Easy wilderness encounter
Medium wilderness encounter
Hard wilderness encounter
Deadly wilderness encounter

Elements

Music - flow
Music - berg
Music - fields
Icewind Dale dramatic music
Music - caps short
Icewind Dale combat lower key even more
Icewind Dale combat lower key
Tiger drums (all)
Snow exertion
Mountain wind
Footsteps in snow (group)
Footsteps in snow (single)
Wind strong
Blizzard winds
Wind whistly (close)
Lightning strikes
Walking in deep snow
Overland winds
Wind sweetener indoors
Thunder
Armor sounds heavy
Exertion (male)
Exertion (female)
Claws tearing flesh
Sword swooshing
Light armor
Axe and shield
Pain
Swordplay
Fast swordplay
Flail hits
Crows & ravens
Campfire
Tents flapping
The Sea
Arctic winds
Water icicles
Underwater hum
Walking on ice
Lake shore
Tumbling rocks
Bandits pain
Ancient wyrm wings
Ocean swell
Cutting through the waves
Ice and glaciers
Official D&D
Arveiaturage surface break
Frostmaiden's whisper
Giant attack
Beast attack
Humanoid attack
Gnoll attack
Coldlight attack
Troll attack
Mammoth attack
Yeti attack
Chwingas
Owlbear attack

Moods

AB - Stone cabin
AB - Vulture attack
AB - Fighting the hunters
AB - Angajuk arrives
AB - Diving with Angajuk
BC - Outside of the cabin
BC - Inside of the cabin
BC - Border Ethereal
BC - Frostmaiden's revenge
BC - Fighting walkers and mephits
CC - Approaching the chasm
CC - Cave mouth
CC - Fighting the gnolls (cave)
CC - Frozen rift
CC - Fighting the berserker
CC - Fighting the gnolls (outside)

Elements

Border ethereal
Ethereal bits
Icewind Dale combat lower key even more
Music - fields
Music - Water
Icewind Dale combat lower key even more (late)
Wind strong
Water icicles
Underwater hum
Walking on ice
Lake shore
Squeaky door swings
Wind sweetener indoors
Fireplace
Whale diving
Underwater waves
Underwater
Vulture circling
Vultures attacking
Vulture wings
Blade swooshing
Club swings
Armor foley
Exertion (low)
Exertion (high)
Deepwater swimming
Bandits fighting
Bandits pain
Axe and shield
Shutters in the wind
Single shutters
Mountain wind
Overland winds
Walking in deep snow
Footsteps in snow (group)
Footsteps hard floor
Windy inside
Creaking floorboards
Cavern winds static
Cavern winds moving
Cave Wind
Gnoll leader snarls
Gnoll cackles (outside)
Berserkers i
Souls in torment
Screams
Ice mephit attacks
Coldlight walkers attacks
Coldlight walkers closing in
Arctic winds
Blade swooshing (late)
Club swings (late)
Small leathery wings
Gnoll cackles (inside)
Javelin spins
Javelin hits
Male gnoll I
Male gnoll II
Swords clash woosh
Taking damage
Male gnoll I (outside)
Male gnoll II (outside)
Swords clash (outside)
Official D&D
A3 - Angajuk's bell
Angajuk surfaces
Angajuk dives
Distant caged berserker
Close caged berserker
Vultures attacking
Ice mephit
Coldlight walker
B4 - Summer star explodes
B4 - Fixing the summer star
B4 - Summer star activation
B4 - Weak floor
Frostmaiden riser
Detect Magic

Moods

CB - Icy path
CB - Inside the cave
CB - Dragon wyrmlings
CB - Frostmaiden's fire
CB - Fighting the berserker... again
DD - Approaching the ship
DD - Deck
DD - Cabins
DD - Hold
DD - Ice troll battle
DD - Arveiaturace arrives
DD - White wyrm battle
DD - Tinjong's cave
IA - Approaching the nautiloid
IA - Carrion crawler battle
IA - Inside the nautiloid
IA - Cargo hold
IA - Squidlings battle
IA - Squidlings battle with lasers
IA - Self destruct
IA - Bulette battle

Elements

Music - Berg
Nautiloid destruction countdown
Music - Ice
Icewind Dale combat lower key
Music - Fields
Avalanche combat lower key even more
Music - Berg (late)
Icewind Dale dramatic music
Sniffing (Arveiaturace)
Uninvited guests - once
Mountain wind
Overland winds
Wind strong
Walking in deep snow
Snow exertion
Boots on ice and snow
Footsteps in snow (group)
Wind sweetener indoors
Sleeping wyrmlings
Cavern winds moving
Cavern winds static
Boots on ice and snow (cave)
Blue flames brazier
Ice crystals
Crystal pillars
Berserkers i
Berserkers ii
Hammer swings
Armor sounds heavy
Exertion (male)
Exertion (female)
Hammer hits
Axe and shield
Troll pounding on door (outside)
Troll pounding on door (muffled)
Troll pounding on door (hold)
Boots on deck
Creaking floorboards
Creaky wooden floor
Whistly wind
Ocean from inside the ship
Creaking rigging
Troll
Sword swooshes
Claws tearing flesh
Fireplace
Chwingas ambience
Arctic winds
Tumbling rocks
Armor foley
Alien movement
Gibbering bites
Crawler movement
Crawler noises
Organic matter
More organic matter
Misty hum
Squishy tentacles
Wyrmlings attacking
Dragon wings
Bites
Arveiaturace landing
Dragon footsteps
Squidling blabber
Squidling attacks
Laser pistols (!)
Bulettes combat
Bulettes exertion
Bulette stomps
Explosions even larger
Running
Arctic winds (late)
Mountain wind (late)
Burning nautiloid
Ancient wyrm wings
Lightning strikes
Arveiaturace combat roll
Official D&D
Wyrmlings
Bulette
Countdown deep speech
Kobold attack
Troll roar
Fog Cloud
Carrion crawler
Sphincter door opening
Sphincter door closing
Arrival wings
Cold breath weapon
Laughter (Arveiturace)
Helping hand (Arveiaturace)
Uninvited guests (Arveiturace)
Deal with thieves (Arveiturace)
Can't hide (Arveiaturace)
Can smell you (Arveiaturace)
Can hear you (Arveiaturace)
Sniffing (Arveiaturace)

Moods

JM - Ring of thrones
JM - Frost giant skeleton battle
JM - Invisible stalkers battle
JM - Yselm and wolf battle
JM - Hall of braziers
JM - Swarm of ravens battle
JM - Gromin'gorn battle
K - Approaching Karkolohk
K - Karkoloth outside locations
K - Karkoloth inside locations
K - Goblin horde battle
K - Gibbering mouther battle
LS - Approaching the spire
LS - Inside the spire
LS - P8 Reading room (silence!)
LS - Basilisk battle
LS - Will-o'-wisp battle
LS - Rune chamber

Elements

Music - Flow
Icewind Dale combat lower key
Music - Fields (deep)
Music - caps short
Music - Berg
Crows & ravens
Swarm of crows
Mountain wind
Overland winds
Wind sweetener indoors
Ghostly jarls
Stalker movement
Stalker attack
Jarl cheering for his champions
Armor foley
Guttural skeleton
Skeleton crackles
Skeleton bones
Giant footsteps
Axe swings
Exertion (low)
Exertion (high)
Burning torches
Walking in deep snow
Arctic winds
Tumbling rocks
Distant goblin gibberish
Tumbling pebbles
Chopping and working wood
Goblin gibberish
Squeaky signpost
Another smithy heavy hammer
Hammering
Whistly wind
Floorboards
Creaky wooden floor
Goblin gibberish (inside)
Gibbering mouth lurking
Gibbering bites
Gibbering mouth articulating
Gibbering being hit
Gibbering blarks
Footsteps in snow (group)
Footsteps in snow (single)
Blue flames brazier
Misty hum
Will-o-wisps
Air movement
A ghostly presence
Crumbling stone
Open portal sound
Open portal sound (resonance)
Goblins i
Goblins ii
Goblins iii
Swords clash whoosh
Sword swooshes
Axe and shield
Basilisk roars
Basilisk combat roll
Basilisk sniffing
Yselm combat
Wolf growls
Wolf attack
Attacking crows
Raven combat ambience
Raven wings in combat
Dodging the swarm
Gromin'gorn combat
Gromin'gorn's chain
Wolves running
Official D&D
Basilisk
Petrifying gaze
Freezing stare
Wyrm brazier
Liv brazier
Krig brazier
Dod brazier
Fjell brazier
Vind brazier
Open door
Exit portal
Open empty chest

Moods

RC - Approaching the camp
RC - Camp life (day)
RC - Camp life (night)
RC - Inside a tent
RE - Approaching the prison
RE - Inside Revel's End (calm)
RE - Inside Revel's End (busy)
RE - Cell block
ST - Stone causaway
ST - Skytower caves
ST - Griffons' cave
ST - Feasting cave
WC - Wyrmdoom approach
WC - Wyrmdoom main cave
WC - Feasting cave
Fight against goliaths (outdoor)
Fight against goliaths (indoor)

Elements

Music - caps short
Music - flow
Music - Fields
Music - Ice
Icewind Dale combat lower key
Crows & ravens
Mountain wind
Overland winds
Wind sweetener indoors
Footsteps in snow (group)
Footsteps in snow (single)
Big dogs
Medium dogs
Dogs upset
Bonfire
Footsteps in snow (distant)
Tents flapping
Tavern walla
Playing children
Tents flapping (inside)
Campfire
Moving things around
Arctic winds
Creaking dock
Horrible scratching
Psycho laughs
Psycho screams
Crazy man 2
Crazy man 1
Insane laughter
Blue flames brazier
Waiting guards
Guard patrol
Manly men
Background walla
Big wings
Tumbling rocks
Distant griffon calls
Goliaths in combat
Axe swings
Axe and shield (close)
Armor sounds heavy
Exertion (low)
Exertion (high)
Goliath screams
Whistly wind
Campfire (cave)
Goliaths grunts (non combat)
Duergar gibberish (inside)
Cave walla
Griffon hatchling
Griffons in the shelter
Eatin' an' drinkin'
Goliaths grunts (close)
Walking in deep snow
Chwingas ambience
Wyrmdoom drums (cave ambience)
Burning torches
Background walla (close)
Wyrmdoom drums (feast)
Official D&D
Goliath screams
Entering feasting cave
Griffon calls (close)
High alert (distant)
High alert (inside)
Knock on door

Credits

rotf Icewind Dale

This SoundSet was imagined, compiled, designed, created, mixed and finished by Chris Koerding of syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"rubble-015" by "dj-chronos" (https://freesound.org/people/dj-chronos/)
"rubble-017" by "dj-chronos" (https://freesound.org/people/dj-chronos/)
"shore03" by "volivieri" (https://freesound.org/people/volivieri/)
"Waves crashing on stone jetty.CINEMATIC" by “juskiddink” (https://freesound.org/people/juskiddink/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

Raven sounds created by Barry Doublet for Syrinscape
Female grunt by Morgan Rands studio for Syrinscape
Flail hits created by Chris Koerding for Syrinscape
Streetbrawl pain created by Christian Koerding for Syrinscape
Crow sounds created by Barry Doublet for Syrinscape
Ice and glaciers created by Christian Koerding for Syrinscape
Swordplay sounds created by Chris Koerding for Syrinscape
Snow exertion created by Christian Koerding for Syrinscape
All weapons recorded and mastered by Benjamin Loomes for Syrinscape
Swordplay sounds created by Benjamin Loomes for Syrinscape
Overland winds created by Christian Koerding for Syrinscape
Yeti created by Christian Koerding for Syrinscape
Duergar created by Christian Koerding for Syrinscape
Rich fire in cave sounds created by Barry Doublet for Syrinscape
Arveiaturage surface break created by Christian Koerding for Syrinscape
Windy indoors created by Christian Koerding for Syrinscape
Flail swings created by Chris Koerding for Syrinscape
Coldlight walkers created by Christian Koerding for Syrinscape
Gnoll voices by Morgan Rands
Chwinga created by Christian Koerding for Syrinscape
D&D stone giant voice by Tobias Hackmann for Syrinscape
Fast Swords created by Christian Koerding for Syrinscape
Light armor effects created by Christian Koerding for Syrinscape
Jump Grunts created by Chris Koerding for Syrinscape
Ancient wyrm wings created by Christian Koerding for Syrinscape
Troll voice performed by Chris Lindsey for Syrinscape
Flail swirls created by Chris Koerding for Syrinscape
Ocean swell created by Christian Koerding for Syrinscape
Frostmaiden whipser created by Christian Koerding for Syrinscape
Blizzard winds sourced from sample "Wind-Mark:DiAngelo-1940285615.wav" created by Mark DiAngelo of Soundbible.com

All weapons recorded and mastered by Benjamin Loomes at syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Avalanche music"- composed and performed by Benjamin Loomes for Syrinscape
"Avalanche combat music" – composed and performed by Benjamin Loomes for Syrinscape
"Avalanche Fields" – composed and performed by Christian Koerding for Syrinscape
"Avalanche combat music" – composed by Benjamin Loomes for Syrinscape
"Tiger drums" performed by Benjamin Loomes for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2020

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2020 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

rotf Bells, cabins and a chasm

This SoundSet was imagined, compiled, designed, created, mixed and finished by Chris Koerding of syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"child-s-scream-7" by "j-zazvurek" (https://freesound.org/people/j-zazvurek/)
"child-s-scream-8" by "j-zazvurek" (https://freesound.org/people/j-zazvurek/)
"squeaky-chainlink-door.wav" by "alienistcog" (https://freesound.org/people/alienistcog/)
"child-s-scream-1" by "j-zazvurek" (https://freesound.org/people/j-zazvurek/)
"child-s-scream-4" by "j-zazvurek" (https://freesound.org/people/j-zazvurek/)
"child-s-scream-6" by "j-zazvurek" (https://freesound.org/people/j-zazvurek/)
"child-s-scream-3" by "j-zazvurek" (https://freesound.org/people/j-zazvurek/)
"child-s-scream-5" by "j-zazvurek" (https://freesound.org/people/j-zazvurek/)
"Big splash.wav" by “darcydunes” of (https://freesound.org/people/darcydunes/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

Deepwater sounds created by Chris Koerding for Syrinscape
Female grunt by Morgan Rands studio for Syrinscape
Javelin hits created by Christian Koerding for Syrinscape
Ice mephits created by Christian Koerding for Syrinscape
Streetbrawl pain created by Christian Koerding for Syrinscape
Underwater + movement – Created by Barry Doublet for Syrinscape Pty Ltd
Hallway steps sounds created by Chris Koerding for Syrinscape
Javelin spins created by Christian Koerding for Syrinscape
Overland winds created by Christian Koerding for Syrinscape
Berserkers created by Christian Koerding for Syrinscape
R14_Crumbling_bedroom created by Christian Koerding for Syrinscape
Leather armour sounds created by Benjamin Loomes for Syrinscape
Leathery wings created by Christian Koerding for Syrinscape
Summer star created by Christian Koerding for Syrinscape
Frostnaiden riser created by Christian Koerding for Syrinscape
Hellcave sounds created by Barry Doublet for Syrinscape
Windy indoors created by Christian Koerding for Syrinscape
"Ethereal dimension" composed and performed by Christian Koerding for Syrinscape
Coldlight walkers created by Christian Koerding for Syrinscape
"Avalanche combat music" – composed by Benjamin Loomes for Syrinscape
Bandits fighting created by Chris Koerding for Syrinscape
Sword damage sounds created by Barry Doublet for Syrinscape
Jump Grunts created by Chris Koerding for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Shutters created by Christian Koerding for Syrinscape
Biting Lash voice by Morgan Rands for Syrinscape
Cavern wind effects created by Christian Koerding for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Surfacing whale created by Christian Koerding for Syrinscape
Diving whale created by Christian Koerding for Syrinscape

"Vultures" created by Christian Koerding from samples by AlexTriceratops123 of Youtube under CC Attribution license

All weapons recorded and mastered by Benjamin Loomes at syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Avalanche Fields" – composed and performed by Christian Koerding for Syrinscape
"Avalanche Dungeon Music" – composed by Benjamin Loomes for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2020

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2020 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

rotf Berserkers, duchess and an ascendant

This SoundSet was imagined, compiled, designed, created, mixed and finished by Chris Koerding of syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"Ship_idle" samples derived from "sea_water_passing_through_pier_hole_01.flac" by "aesqe" (https://freesound.org/people/aesqe/)
"rubble-017" by "dj-chronos" (https://freesound.org/people/dj-chronos/)
"rbh-rope-swishes-01" by "rhumphries" (http://www.freesound.org/people/rhumphries/)
"Running_Sounds" by "zombiechaser3" (https://freesound.org/people/zombiechaser3/)
"rubble-015" by "dj-chronos" (https://freesound.org/people/dj-chronos/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

Snow walk created by Christian Koerding for Syrinscape
Female grunt by Morgan Rands studio for Syrinscape
Gibbering mouther bite performed by Benjamin Loomes for Syrinscape
Creaky wooden floor created by Chris Koerding for Syrinscape
Ice breath weapon created by Christian Koerding for Syrinscape
Troll voice performed by Chris Lindsey for Syrinscape
Wooden door hits created by Christian Koerding for Syrinscape
Misty maze drone created by Christian Koerding for Syrinscape
Giant dragon wings arrival created by Christian Koerding for Syrinscape
Snow exertion created by Christian Koerding for Syrinscape
Carrion crawler created by Chris Koerding for Syrinscape
All weapons recorded and mastered by Benjamin Loomes for Syrinscape
Overland winds created by Christian Koerding for Syrinscape
Dragon wyrmlings created by Christian Koerding for Syrinscape
Voice of Arveiturace performed by Cari Scholtens and edited by Christian Koerding for Syrinscape
Berserkers created by Christian Koerding for Syrinscape
Frosty fire created by Christian Koerding for Syrinscape
Footsteps on wood created by Christian Koerding for Syrinscape
Squidling noises created by Christian Koerding for Syrinscape
Deep speech countdown created by Christian Koerding for Syrinscape
House burning fire in cave sounds created by Barry Doublet for Syrinscape
Windy indoors created by Christian Koerding for Syrinscape
Created by Syrinscape Pty Ltd for Dungeons & Dragons RPG
Wyrmlings created by Christian Koerding for Syrinscape
Squidling tentacles created by Christian Koerding for Syrinscape
Chwinga created by Christian Koerding for Syrinscape
Leather armour sounds created by Benjamin Loomes for Syrinscape
Jump Grunts created by Chris Koerding for Syrinscape
D&D Spells created by Benjamin Loomes and Kyle Johnson for Syrinscape
Bulette sounds created by Chris Koerding for Syrinscape
Crystal Entities created by Christian Koerding for Syrinscape
Sphincter doors created by Christian Koerding for Syrinscape
Ancient wyrm wings created by Christian Koerding for Syrinscape
Cavern wind effects created by Christian Koerding for Syrinscape

"Kobold voice" performed by Jefferson from Wizards of the Coast
All weapons recorded and mastered by Benjamin Loomes at syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Avalanche Dungeon Music" – composed by Benjamin Loomes for Syrinscape
"Avalanche combat music" – composed by Benjamin Loomes for Syrinscape
"Avalanche music"- composed and performed by Benjamin Loomes for Syrinscape
"Avalanche Fields" – composed and performed by Christian Koerding for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2020

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2020 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

rotf Jarlmoot, messenger and a spire

This SoundSet was imagined, compiled, designed, created, mixed and finished by Chris Koerding of syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"roofhammering02" by "WIM" (https://freesound.org/people/WIM/)
"chopping-wood" by "IESP" (https://freesound.org/people/IESP/)
"roofhammering03" by "WIM" (https://freesound.org/people/WIM/)
"roofhammering04" by "WIM" (https://freesound.org/people/WIM/)
"rubble-015" by "dj-chronos" (https://freesound.org/people/dj-chronos/)
"rubble-017" by "dj-chronos" (https://freesound.org/people/dj-chronos/)
"rbh-rope-swishes-01" by "rhumphries" (http://www.freesound.org/people/rhumphries/)
"squeaky-chainlink-door.wav" by "alienistcog" (https://freesound.org/people/alienistcog/)
“Wolf-run” by “sabotovat” (https://freesound.org/people/sabotovat/sounds/414350/)
"Ghost-Fx" by "Oscillator" (https://freesound.org/people/Oscillator/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

Female grunt by Morgan Rands studio for Syrinscape
Crow sounds created by Barry Doublet for Syrinscape
Wolf growls created by Chris Koerding for Syrinscape
Sword clash whoosh sounds created by Barry Doublet for Syrinscape
Gibbering mouther bite performed by Benjamin Loomes for Syrinscape
Petrifying gaze created by Christian Koerding for Syrinscape
Frost giant skeleton created by Christian Koerding for Syrinscape
Creaky wooden floor created by Chris Koerding for Syrinscape
Misty maze drone created by Christian Koerding for Syrinscape
Hellhound sounds created by Barry Doublet for Syrinscape
Overland winds created by Christian Koerding for Syrinscape
Karkolohk goblins created by Christian Koerding for Syrinscape
Swarm of crows created by Barry Doublet for Syrinscape
Ghostly jarls created by Christian Koerding for Syrinscape
Raven sounds created by Barry Doublet for Syrinscape
Frosty fire created by Christian Koerding for Syrinscape from a CC0 sample
Brazier effects created by Christian Koerding for Syrinscape
Windy indoors created by Christian Koerding for Syrinscape
Chain weapon created by Christian Koerding for Syrinscape
Leather armour sounds created by Benjamin Loomes for Syrinscape
Gibbering mouther created by Christian Koerding for Syrinscape
Gromin’gorn performed by Lindsay Ashcroft-Mills, edited by Christian Koerding for Syrinscape
Will-o-wisp sounds created by Chris Koerding for Syrinscape
Crumbling stones sounds created by Chris Koerding for Syrinscape
Freezing stare created by Christian Koerding for Syrinscape
Yselm Bloodfang performed by Lindsay Ashcroft-Mills, edited by Christian Koerding for Syrinscape
Air elemental created by Christian Koerding for Syrinscape
Swarm of crows recorded by Barry Doublet, edited by Christian Koerding for Syrinscape
Dodging creatures created by Christian Koerding for Syrinscape
Wooden creak sounds created by Chris Koerding for Syrinscape
Open empty chest sounds created by Barry Doublet for Syrinscape
Whooshes performed by Benjamin Loomes for Syrinscape PytLtd
Jump Grunts created by Chris Koerding for Syrinscape
Raven wings created by Christian Koerding for Syrinscape
Basilisk created by Christian Koerding for Syrinscape
"Goblin voice" performed by Benjamin Loomes
"Goblin voice" performed by Matt from Wizards of the Coast
"Goblin voice" performed by Ben from Wizards of the Coast

All weapons recorded and mastered by Benjamin Loomes at syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Avalanche Fields" – composed and performed by Christian Koerding for Syrinscape
"Avalanche combat music "- composed by Benjamin Loomes for Syrinscape "Avalanche music"- composed and performed by Benjamin Loomes for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2020

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2020 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

rotf Tribes, prison, a goliath and dragon bones

This SoundSet was imagined, compiled, designed, created, mixed and finished by Chris Koerding of syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"rubble-017" by "dj-chronos" (https://freesound.org/people/dj-chronos/)
"rubble-015" by "dj-chronos" (https://freesound.org/people/dj-chronos/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

Goliath combat noises performed by Christian Koerding for Syrinscape
Female grunt by Morgan Rands studio for Syrinscape
Crow sounds created by Barry Doublet for Syrinscape
Raven sounds created by Barry Doublet for Syrinscape
Goliath combat noises performed by Morgan Rands for Syrinscape
Boots going sounds created by Chris Koerding for Syrinscape
House burning fire in cave sounds created by Barry Doublet for Syrinscape
All weapons recorded and mastered by Benjamin Loomes for Syrinscape
Prison klaxon created by Christian Koerding for Syrinscape
Flapping tents created by Christian Koerding for Syrinscape
Overland winds created by Christian Koerding for Syrinscape
Goliath drums performed by Christian Koerding for Syrinscape
Duergar created by Christian Koerding for Syrinscape
Waiting human sounds created by Barry Doublet for Syrinscape
Frosty fire created by Christian Koerding for Syrinscape
Insane Laughter performed by Josiah Barker for Syrinscape
Griffon shelter noises created by Christian Koerding for Syrinscape
Griffon calls created by Christian Koerding for Syrinscape
Boots coming sounds created by Chris Koerding for Syrinscape
Chwinga created by Christian Koerding for Syrinscape
Windy indoors created by Christian Koerding for Syrinscape
Coughing sick Beggars – Created by Barry Doublet for Syrinscape
Crazy man sounds created by Leif Westerholm for Syrinscape
Door knock sounds created by Steve Barr for Syrinscape
Jump Grunts created by Chris Koerding for Syrinscape
Rich fire in cave sounds created by Barry Doublet for Syrinscape
Eating and drinking created by Christian Koerding for Syrinscape
Coughing sick Beggars created by Barry Doublet for Syrinscape
Griffon hatchling sounds sourced from "Eagle Sounds" by AlexTriceratops123 of Youtube under Creative Commons attribution license

All weapons recorded and mastered by Benjamin Loomes at syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
"Avalanche Dungeon Music" – composed by Benjamin Loomes for Syrinscape
"Avalanche music" – composed and performed by Benjamin Loomes for Syrinscape
"Avalanche Fields" – composed and performed by Christian Koerding for Syrinscape
"Avalanche combat music" – composed by Benjamin Loomes for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2020

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2020 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

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