Epic Games Need Epic Sound

Ghosts of Saltmarsh MegaPack

USD 59.99

The Ghosts of Saltmarsh MegaPack SoundPack gives you the complete audio solution when playing every adventure of this colorful and rich DUNGEONS & DRAGONS collection. All the preparation is done for you and every sound you'll need is right at your fingertips. Immerse your players in this tense and deadly adventure, full of rich environments, dangerous monsters, and rich rewards.

With every line of dialogue and creature sound brought to life by talented voice actors from around the world, including a host of actual DUNGEONS & DRAGONS RPG creators, the characters and monsters of this adventure will come to life in the imagination of your players.

For more detailed video demos see each individual Chapter listing in the store here.

This SoundSet will appear by default in the Syrinscape Fantasy Player app, but you can make it appear in any of the apps by using the Campaign Manager.

USD 59.99

SoundSet Specifics

Moods

Milden span
Galley pier
Skum fight
Chuul fight
Dark god's chapel
Giant shark fight
Landgrave’s folly
Flooded temple
Aboleth fight
Landsgrave's pit
Kraken fight
Heroes return to Styes

Elements

D&D Saltmarsh battle music
D&D Suspenseful music
Big fight music
D&D Dark music
Backstreets of Styes music
Skum
Boots upstairs
Creaky rope bridge
Walla
Seagulls
Crossbow attack
Armor foley
Axe and shield
Swordplay
River water lapping
Night time chirping
Windy inside
Creaking wooden bridge
Crows
Ill wind
Winds with a whistle
Tentacles
Tentacles (more)
Kraken
Giant shark
Insect flybys
Footsteps in mud
Row boat
Seedy talk
Chuul pincer attack
Chuul tentacles
Rats
Aboleth
Aboleth movement
Weaponimpacts (under water)
Weapon impacts (underwater) (more)
Slouching through water (more)
Drips
Underwater
Under the surface
Writhing sigil
Underwater temple chimes
Coughing beggars
Chanting
Street beggars
People of Uskarn
Ship's bell
Business in the streets
Passing by
Market
Sails in high wind
Creaking wooden bridge
Walking
Working town
Waterpipes
Official D&D
Heroes entrance dark
Pier breaking
Dispel Sigil
Musical stabs
Explosion
Wrench grate open
Treasure in crate
Empty crate
Kraken
Tentacle strike
Tentacles
Wooden door
Dive underwater
Smash barricades
Glyph of warding
Crate knocked
Crate knocked, bottles broken
Crate knocked, acid spilt
Random crate knocked
Heroes entrance

Moods

Bolt-hole
Fortifying the hermitage
Waiting for the dead
Undead arrive
Sailing to the rift
The remains of Tammeraut
Underwater fight
The rift
The rift is sealed
Victory

Elements

A-team
Explore music
Big fight music
Paper in the wind
Rocks
Insect flybys
Creaking building
Inside the lighthouse
Windy inside
Rattling windows
Snakes and rats
Boots upstairs
A bow through the waves
Swinging hammock
Below deck
Dwarven crew
Soul of Winter sails out
Ale bottler
Seagulls
Hammering
Night-time insect thrum
Drips
Underground
Swordplay
Axe and shield
Armor foley
Crossbow attack
Zombies
Wildlife
Woodlands
Forest
Plains
Approaching zombies 1
Approaching zombies 2
Approaching zombies 3
Approaching zombies 4
Approaching zombies 5
Slouching through water
Deep underwater
Under the surface
Weapon impacts (underwater) (more)
Weapon impacts (under water)
Slouching through water (more)
Female voice underwater
Male voice underwater
Pulsing light
Coughing beggars
Shimmering
The rift is sealed
Official D&D
Zombie
Final victory
Explore music
Heroes entrance
Musical stabs
Dive underwater
Smash barricades
Forced door

Moods

The Winding Way
Entrance guardroom battle
Hallway guardroom battle
Minotaur battle
False treasure room
Vampiric jade statue battle
Living iron statue battle
Victory

Elements

The Winding Way battle Music
Cragmaw bones
Cragmaw sounds
Cragmaw screampad
D&D Saltmarsh victory song
Rocks
Cellar
Minotaur
Axe and shield
Armor foley
Swinging swords
Crossbow attack
Dripping water
Chairs and tables
Fireplace
Cauldron boiling
Oil lamp burning
Ghast
Ogre zombie
Spector hiss
Specters
Minotaur skeleton
Jade vampire
Living iron statue
Official D&D
Minotaur growl
Minotaur groan
Minotaur bellow
Find money
Musical stabs
Snoring guard
Moving loose stone
Move statue
Open door
False door stone trap
False door crossbow trap
Trip wire stone trap
Acid pit trap
Spike pit trap
Treasure trapped
Acid door trap
Found treasure music
Treasure in chest

Moods

Travel to the isle
Inside the lighthouse
The Skull Dunes
Skeleton battle
The abbey ruins
Attack the survivors
Common area
Cellar battle
Kitchen
Meditation room

Elements

Skeleton Battle Music
Survivors Battle Music
Cragmaw screampad
Minotaur
Cutting through the waves
Rowing boat
Inside the lighthouse
Lapping water
Seagulls
Winds of the sands
Windy dunes
Ominous wind
Wildlife
Inland gust of wind
Trek through sand
Skeleton bones
Skeletons
Axe and shield
Armor foley
Swinging swords
Crossbow attack
Cellar
Dripping water
Chairs and tables
Fireplace
Cauldron boiling
Oil lamp burning (meditation)
Rats
Specter hiss
Survivors working
Survivors babble
Survivors walla
Survivors
Official D&D
Ogre zombie roar
Survivors cry
Find money
Musical stabs
Snoring guard
Moving loose stone
Move statue
Ghast bite
Ghast paralyzing claws
Open door
Found treasure music
Treasure in chest

Moods

Road to Uskarn
Harpy attack
Harpy enchantment
Unfortunate swimmer
Village of Uskarn
Sailing to Firewatch
Pier and beach
Rasp attacks
Courtyard gardens
Vine attack
Yard and cistern
Hag and stalker attack
The hermitage
Giant rat attack
Grotto
Chuul attack (in grotto)
Old store room
Belfry/battlements
Giant coral snake attack

Elements

Explore music
Hero music
D&D Saltmarsh battle music
Goblin fighting drums music
Big fight music
Wings
Singles birds
Coastal wind
Wagon train
Wood
Seagulls
Lapping water
Crows
Harpy hisses
Harpy enchantment
Swordplay
Axe and shield
Armor foley
Crossbow attack
Banshee sings
Town market
Working town
Row boat
Animals
Sails in high wind
People of Uskarn
Boots upstairs
Ale bottler
Soul of Winter sails out
Dwarven crew
Below deck
Swinging hammock
A bow through the waves
Rasps wings
Rasps squawk
Wind - mountain
Waves on fortress
Forest
Creaking trees
Drips
Wind in the trees
Snakes and rats
Rattling windows
Windy inside
Creaking building
Inside the lighthouse
Insect flybys
Vine whip
Vine strike
Rats attack
More rats attacking
Rocks
Grotto
River water lapping
Chuul tentacles
Chuul pincer attack
Chuul splashes
Paper in the wind
Water trickling in a basement
Giant coral snake
Low drone
Sea hag fight
Harpy song
Giant rat screeches
Official D&D
Giant rat screech
Rasp squawk
Rasps distant squawk
Hermitage bell
Explore music
Giant coral snake
Reading a book
Smash barricades
Green slime trap
Ladder breaks
Balcony collapses
Heroes entrance
Wooden door
Smashing a wooden door
Dive underwater
Found treasure music
Treasure in chest
Musical stabs
Forced door
Sea hag "Yes"
"No"
"Maybe"
"What?"
"I can do that"
"I can't do that!"
"Let me go"
laugh
"Plea for life"
"I know what happened"
"The walkers"
"Walker history"
"You won't win"
"They come from the rift"
Bargain
Location
"We are finished"

Moods

Dory’s warehouse day
Dory’s warehouse night
Thug fight
Manticore fight
Warehouse fire
Warehouse empty
Upper walkway and deck
Skum fight
Inside Dory's boat
Mr Dory fight

Elements

D&D Saltmarsh battle music
Backstreets of Styes music
D&D suspenseful music
Hot music
Big fight music
D&D dark music
Thugs
Skum
Chairs and tables
Horse and cart
Working at Dory's
Boots upstairs
Inside the lighthouse
Creaky rope bridge
Market
Walla
Seagulls
Working town
Waterpipes
Crossbow attack
Armor foley
Axe and shield
Swordplay
Passing by
River water lapping
Night time chirping
Walking
Manticor roars
Manticore wings
Explosions
Roaring fire
Business in the streets
Windy inside
Creaking wooden bridge
Crows
Singles birds
Ill wind
Rattling chains
Sails in high wind
Dory's boat
Winds with a whistle
Water trickling in a basement
Cauldron boiling
Tentacles
Tentacles (more)
Sgothgah
Flesh Golem
Insect flybys
Footsteps in mud
Row boat
Seedy Talk
Mr Dory fighting
Official D&D
Thugs
Musical stabs
Manticore roar
Explosion
Wrench grate open
Treasure in crate
Empty crate
Tentacle strike
Tentacles
Wooden door
Smash door
Spike
Picking lock
Dory "Yes"
"No"
"Maybe"
"What?!"
"I can do that"
"I can't do that"
"Stop hurting me"
"Thank you"
"Merci! Stop!"
"Jarme WAS the killer"
"A cult"
"Cult create the ghost"
"The spawn"
"Where are they?"
"Location of cult"

Moods

Heroes arrive in Styes
Styes encounters
Alchemists quarter
Low quarter
Merchants quater
High quarter
Inside a building
Busy drinking night
Dory’s warehouse day
Refrum's workshop
Hopene’s asylum
Jarme’s cell
District garrison

Elements

Backstreets of Styes music
D&D Saltmarsh battle music
Hot music
D&D Dark music
Insect flybys
Waterpipes
Working town
Walking
River water lapping
Alchemistic working
Creaking wooden bridge
Sails in high wind
Seagulls
Seedy talk
Walla
Market
Passing by
Row boat
Redbrand ruffians
Swordplay
Axe and shield
Armor foley
Crossbow attack
Night time chirping
Footsteps in mud
Bubbling hot water
Ill wind
Creaky rope bridge
Insect flybys (more)
People of Uskarn
Crows
Water trickling in a basement
Business in the streets
Singles birds
Refrem workshop
Clocks
Inside the lighthouse
Asylum
Asylum sounds
Footstep in asylum
Boots upstairs
Working at Dory's
Horse and cart
Fireplace
Chairs and tables
Sour wind
Creepy asylum
Torture screams
Insane laughter
Roaring fire
Ship's bell
Clinking
Clinking (more)
Manly men
Bright rowdiness (more)
Light wind and rattling windows
Street beggars
Coughing beggars
Official D&D
Asylum doors
Heroes entrance
Musical stabs
Wooden door
Door unlock
Refrum "Hello"
"Do you want a quest?"
"A murder..."
"I investigated..."
"More about the murder"
"Jarme's memory"
"After the execution"
"I fear for my life"
"Thanks and advice"
"Thank you"
"Yes"
"No"
"Maybe"
"I can do that"
"I can't do that"
"Leave"
"What?!"

Moods

Fortress level 3
Sahuagin underwater fight
Torture chamber and dungeon
Sea lion fight
Shell shark fight
In the arena
Arena fight
In the arena gallery
Temporary barracks
Return to Saltmarsh
Attack the north entrance
Attack the unfinished barracks
Attack the hall
Battle the baron
Failure
Triumph

Elements

Return music
Failure music
Triumphant music
Underwater Fortress music
Big fight music
Goblin Fighting drums music
D&D Saltmarsh battle music
Battle music layer 1
Battle music layer 2
Battle music layer 3
Battle music layer 4
Sealion roars (distant underwater)
Sealion roars (underwater)
Weapon impacts (underwater) (more)
Weapon impacts (under water)
Under the surface
Deep underwater
Slouching through water
Slouching through water (more)
Underwater Sahuagin
Bubbling hot water
Green tiled room
Blue tiled room
White tiled room
Shell shark
The baron
Council gossip
Council walla
Inside the lighthouse
Crackling mud
Waves on fortress
Whistling wind
Empty tension sounds
Drips
Torch on wall
Swordplay
Axe and shield
Armor foley
Fighting Sahuagin
Fortress drone
Crossbow attack
Arena crowd
Arena crowd cheer
Sahuagin crowd
Cheers
Official D&D
Whirlpool attack
Sahuagin crowd
Musical stabs
Empty coffer
Treasure in coffer
Stone doors
Net trap
Secret stone door
Glyph of warding
Metal gate close quickly (underwater)
Hoisting chain (underwater)
Shern telepathy
Chest with blade trap
Coffer with swing blade trap

Moods

Arrival at the island
Entrance underwater
Fortress level 1
Sahuagin fight
Guard post
Hall (empty)
Hall with slaves
Fortress level 2
Sahuagin underwater fight
Hatchery 25
Hatchlings swarm fight
Hatchery 26
Temple
Maw of Sekolah
Shell shark fight
Banquet hall
Throne room
Royal servant’s chambers
Sleeping quarters of the baroness

Elements

Heroes entrance
D&D Saltmarsh battle music
Goblin Fighting drums music
Underwater Fortress music
Fighting Sahuagin
Green tiled room
Blue tiled room
White tiled room
Dwarven crew
Below deck
A bow through the waves
Waves on fortress
Row boat
Slouching through water
Underwater
Under the surface
Bubbling hot water
Fortress drone
Empty tension sounds
Torch on wall
Whistling wind
Drips
Lapping water
Swordplay
Axe and shield
Armor foley
Crossbow attack
Distant working the mine
Distant chains
Distant Whip crack
Working the mine
Weaponimpacts (under water)
Weapon impacts (underwater) (more)
Slouching through water (more)
Underwater Sahuagin
Shark roars
Shell Shark
Temple chimes
Sahuagin Priestess & gong
Sahuagin monks & gong
Sahuagin prison guards
Hatchling spawn bites
Male voice underwater
Priestess chant low
Priestess chant high
Sahuagin walla
Sahuagin argument
Official D&D
Sahuagin alarm cry
Net trap
Shell shark
Alarm gong
Stone doors
Empty coffer
Treasure in coffer
Dive underwater
Secret stone door
Phandelver Musical Stabs (remastered)
Glyph of warding
Eggs hatching
Chain hoist
Metal Gate close quickly
Coffer with swing blade trap
Shern telepathy
Door stone trap
Whirlpool attack
Chest with blade trap
Elmo "The sea prince"
"Have you come to kill me?"
"My name is Elmo"
Warn the prince
"We were seized"
"My companions"
"Secret?"
"Secret storeroom"
"The teeth!!!"
"Thank you"
"Yes"
"No"
"Maybe"
" I can do that"
"I can't do that"
"Don't understand"
"Leave me"

Moods

General lair ambiance
Outside drill hall
Drill hall
Lizardfolk battle
Sahuagin water cell
Sahuagin battle
Garbage room
Guards pools 49-52
Koalinth battle
Locathah battle
Merfolk battle
Return to the town council
Traveling to the pool
Random encounter
Thousand teeth battle

Elements

Hot music
Heroes victorious return
D&D Saltmarsh battle music
Battle music
Dunwater tones
Swamp atmosphere
Frogs
Crickets
Ill wind
Insect flybys
Crackling mud
Cicadas
Weird frogs
Bubbles
Wildlife
Stream
Insect thrum
Water laps at my feet
Splashing through water
Feet into water
Occasional freaky sounds
Lizardfolk babbling
Draconic
Lizardfolk fighting
Rocks
Swordplay
Axe and shield
Armor foley
Crossbow attack
Footsteps in mud
Torch on wall
Drips
Unsettling wind
Underground
Drill sergeant
Chains
Lots of Insect
Sahuagin fighter
Draconic distant
Inside the lighthouse
Creaking buildings
Chairs and tables
Footsteps hard floor
Babbling background
Locathah
Koalinth
Singing merfolk
Merfolk
Thousand teeth
Official D&D
Thousand teeth bites
Sahuagin "help"
Story
Freed
Left 2 rot
Othokent "This is a surprise"
"Who are you?"
"Where do you come from?"
"Who sent you?"
"What do you want?"
"Let us talk"
"You are not ambassadors"
"Convince me"
"We plan to attack"
" Not to attack Saltmarsh!"
"I offer you an allegiance."
"An alliance most desirable!"
“you will not kill my children”
"Thank you"
"Yes"
"No"
"Maybe"
"I can do that"
"I can't do that"
"I don't understand"
"Go away"
"Leave me"
Found treasure music
Find money
Treasure in chest
Chest with poision gas
Chest with poision needles
Door unlock
Pit trap
Secret door
Smash door
Open door
Lizardfolk shout
Snakes in pit
Walking in thick mud
Chest with blade trap
Musical stabs

Moods

Cargo hold
Ghast battle
Octopus attack round 1
Octopus attack round 2
Octopus attack round 3
Octopus attack round 4
Octopus attack round 5
Octopus attack round 6
Octopus attack round 14
Octopus attack round 15
Octopus attack round 20
Victory

Elements

Victory music
Fear drone
Ominous waves
Sounds of madness
D&D Dark music
D&D Saltmarsh battle music
Battle music layer 1
Battle music layer 2
Battle music layer 3
Battle music layer 4
Below deck
Creaking floorboards
Creaking ship
Water in food storage
Water on the Emperor
Swords clash
Ghast attack
Tentacles
Tentacle strike
Splashes
Octopus cry
Water through cracks
Creaking rigging
A bow through the waves
Rowing boat
Seagulls
Sails luffing
Sails in high wind
Water breach
Boat being crushed
Official D&D
Tentacles
Tentacle strike
Octopus
Ghast bite
Ghast paralyzing claws
Wooden door
Splash

Moods

Audience with Aubreck
Voyage on the Soul of Winter
Trouble along the way
Emperor in sight
Rowing to the Emperor
The Emperor's main deck
Altar to Lolth
Altar battle
Navigator's room
Navigator's room battle
Lower deck
Spiders nest
Food storage
Maw demon battle
Krell battle

Elements

D&D Saltmarsh battle music
D&D Suspenseful music
D&D Dark music
Ominous waves
Sounds of madness
Fear drone
Aubreck's mansion
Fighting Sahuagin
Attack of the Sahuagin
Small spiders
Wind and seaspray
Creaking floorboards
Bow waves
Below deck
Soul of Winter sails out
Dwarven crew
Boots upstairs
Seagulls
Sails luffing
Sails in high wind
A bow through the waves
Creaking rigging
Ale bottler
Swinging hammock
Rowing boat
Arrows landing in wood
Arrows landing in flesh
Ouch!
Piratical growls and stuff
Swords clash
Water on the Emperor
Water in food storage
Spider
Spiders attack
Giant spiders march
Sahuagin hoard
Krell
Spiders and webs
Web attacks
Maw demon
Ettercap
Official D&D
Krell fire sphere
Falling through grate
Sahuagin attacks
Wooden door
Forced webbed door
Skittering spiders below
Web attacks
Maw demon breaks out
Maw demon bite
Wrench grate open
Distant shriek
Spiders legs
Hiss (loud)
Web
Aubreck Introduction
Short story
Magic box?
Reward
Continues...
Prepares you
Describes box
Box warning
"Yes"
"No"
"Maybe!"
"I can do that"
"I can't do that"
"I don't understand"
"Thank you"
"Now hasten"
"Go away"
"Leave me"

Moods

Heroes meet the town council
Marshland
Random encounters
Bullywug ambush
Bullywug Wave 3
Bullywug king battle
North entrance
General lair ambience
An audience with Sauriv
Cave of the giant lizards
Giant lizards battle
Lizardfolk battle
Listen outside kitchen
Kitchen
Temple
Amphisbaena battle
Nursery
Hatchery
Audience with Sauriv

Elements

Hot music
Heroes entrance
Dunwater tones
Temple chimes
D&D Saltmarsh battle music
Battle music
Inside the lighthouse
Babbling background
Footsteps hard floor
Creaking buildings
Chairs and tables
Council gossip
Bullywug fighting
Bullywug crowd
King bullywug
Swamp atmosphere
Frogs
Crickets
Ill wind
Insect flybys
Crackling mud
Cicadas
Weird frogs
Bubbles
Wildlife
Peaceful stream
Insect thrum
Water laps at my feet
Splashing through water
Feet into water
Occasional freaky sounds
Lizardfolk meditating
Lizardfolk babbling
Lizardfolk fighting
Draconic
Draconic distant
Swordplay
Rocks
Underground
Torch on wall
Drips
Unsettling wind
Footsteps in mud
Fireplace
Cooking
Oil Lamp Burning
Amphisbaena tail
Amphisbaena head
Giant Lizard
Axe and shield
Armor foley
Crossbow attack
Official D&D
Lizardfolk shout
Amphisbaena strike
Snakes in pit
King bullywug
Bullywug call
Chest with blade trap
Walking in thick mud
Sauriv "This is a surprise"
"Who are you?"
"Where do you come from?"
"Who sent you?"
"What do you want?"
"Let us talk"
"You are not ambassadors"
"Convince me"
"We plan to attack"
" Not to attack Saltmarsh!"
"I offer you an allegiance."
"An alliance most desirable!"
"Thank you"
"Yes"
"No"
"Maybe"
"I can do that"
"I can't do that"
"I don't understand"
"Go away"
"Leave me"
Found treasure music
Chest with poision needles
Chest with poision gas
Treasure in chest
Find money
Musical stabs
Open door
Smash door
Secret door
Pit trap

Moods

Approaching the sea ghost
Upper and main deck
Hold
Single bandit battle
Bilge
All out bandit battle
Lizardfolk battle
Bandits in the hold battle
Other battles

Elements

Sea ghost
D&D Pirate battle music
D&D Saltmarsh battle music
Lizardfolk individuals
Drum hits
Bow waves
Ship floating in calm seas
Creaking vessels
Ocean from inside the ship
Whistly wind
River water
Rowing boat
Creaking jetty
Mountain wind
Sloshing liquid
Oozing
Piratocal growls and stuff
Ouch!
Squeaking rat
Lizardfolk combat walla
Bandits pain
Bandits fighting
Scimitar clashes
Swords
Armor sounds heavy
Swooshing
Broken cargo (distant)
Broken cargo (close)
Punches
Smash!
Club hits
Club swings
Tearing attack
Weapon impacts
Official D&D
Lizardfolk
Bandit
Stealthy guard kill
Poison needle trap
Cuppa the parrot
Dramatic moments
Thieves tools
Introduction
Settlement
Seaghost
Capture
Injured
How long imprisoned
Pirates intentions
Lizardfolk
Weapons
How treated
Jailor
Who else
Yes
No
Maybe
Thank you
Can do
Can't do
Dont understand
Speak elvish

Moods

House - exterior
Ground floor
Upper floor
Attic
Cellar
Caverns
Stirges battle
Bandits battle
Skeletons battle
Hobgoblin battle
Sanbalet battle
Other battles

Elements

D&D Saltmarsh battle music
D&D Suspenseful music
D&D Dark music
Dramatic moments
Gusty wind
Stirges
Ocean rough
Howling wind
Crows
Wind in the trees
Squeeky gate
Tearing attack
Axe and shield
Gulls
Windy inside
Creaking wood
Gnawing rat
Windy attic
Rattling windows
Chairs and bumps
Ill wind
Burning torches
Distant torches
Close drips
Waves
Oozing
Squelching
Distant drips
General Hubbub
Low Drone
Small Insects
Armor foley
Drum hits
Skeletons moving
Skeleton bones
Hobgoblin attack
Hobgoblin wounded
Swooshing
Swords
Weapon impacts
Stirges charging
Scimitar clashes
Bandits pain
Bandits fighting
Heavy punches
Scorching ray
Magic missile
Ray of frost
Sanbalet combat
Sanbalet taunts
Official D&D
Trapdoor R4
Thieves tools
Creaky wooden things
R10 Magic mouth
R14/15 Falling through floor
Giant centipede
Opening doors
Closing doors
Dramatic moment
Scorching ray
Magic missile
Ray of frost
Sanbalet taunts
Stirge screech
Attack
Ned gagged far
Gagged close
Freed
Introduction
Where from
Why house
How get in
How captured
When captured
Who captured
Release me
Help mission
Yes
No
Thanks
Maybe
Can do
Can't do
Don't understand
Friendly farewell

Credits

gos7 The Styes III

This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet of www.syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"rope-pull-2" by "huggy13ear"
"Turkish_market" by "Donalfonso"
"Gulls-Passing" by "M-Newlove"
"wet-slaps_3" by "herbertboland"
"wet-slaps_11" by "herbertboland"
"wet-slaps_1" by "herbertboland"
"Seagulls-Close-Up" by "Juskiddink"
"wet-slaps_10" by "herbertboland"
"stenhagen-chatting-seagulls" by "owl"
"wet-slaps_7" by "herbertboland"
"gale-wind" by "LanDub"
"crow" by "vixuxx"
"wet-slaps_4" by "herbertboland"
"wet-slaps_2" by "herbertboland"
"Creaking-Wooden-Door-0004" by "d-w"
"wet-slaps_8" by "herbertboland"
"wet-slaps_5" by "herbertboland"
"01ARMOR01" by "lostchocolatelab"
"wet-slaps_6" by "herbertboland"
"doing-them-cobblestones" by "inchadney"
"wet-slaps_9" by "herbertboland"
"cotton-flapping" by "huggy13ear"
"doing-them-cobblestones" by "inchadney"

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

AND

Tentacles sounds created by Chris Koerding for Syrinscape
Shell Shark attack underwater sounds created by Barry Doublet for Syrinscape
Reefclaw attack sounds created by Chris Koerding for Syrinscape
Tentacles sounds created by Chris Koerding for Syrinscape
Crate knocked acid smash sounds created by Barry Doublet for Syrinscape
Eels move sounds created by Chris Koerding for Syrinscape
Coughing sick Beggar sounds created by Barry Doublet for Syrinscape
Crate knocked bottle smash sounds created by Barry Doublet for Syrinscape
Noise from the Styes created by Barry Doublet for Syrinscape
Windchimes created by Barry Doublet for Syrinscape
Street Beggar sounds created by Barry Doublet for Syrinscape
Crate knocked bottle acid sounds created by Barry Doublet for Syrinscape
CK Hallway steps sounds created by Chris Koerding for Syrinscape
Skum sounds created by Barry Doublet for Syrinscape
Writhing sigil sounds created by Barry Doublet for Syrinscape
waterpipes running sounds created by Benjamin Loomes for Syrinscape
Big fight sounds created by Barry Doublet for Syrinscape
CK Hallway step sounds created by Chris Koerding for Syrinscape Walla quiet and dark sounds created by Barry Doublet for Syrinscape
Fish Salesman created by Barry Doublet for Syrinscape
Footsteps in street sounds created by Barry Doublet for Syrinscape
Seedy talk created by Barry Doublet for Syrinscape
Taken from a sample of a recording of a Tasmanian Devil
Underwater gong sounds created by Barry Doublet for Syrinscape
Temple hang sounds created by Barry Doublet for Syrinscape
Creaky rope bridge sounds created by Barry Doublet for Syrinscape
Underwater + movement sounds created by Barry Doublet for Syrinscape
Swordplay sounds created by Chris Koerding for Syrinscape
Big fight sounds created by Barry Doublet for Syrinscape
Drip sounds created by Benjamin Loomes for Syrinscape
Phandelver musical stabs created by Barry Doublet for Syrinscape
Potion salesman created by Barry Doublet for Syrinscape
Crate knocked sounds created by Barry Doublet for Syrinscape
Underwater sploshing – Created by Barry Doublet for Syrinscape
Rowing away sounds reated by Barry Doublet for Syrinscape
Pier breaking sounds created by Barry Doublet for Syrinscape
Open empty coffer sounds created by Barry Doublet for Syrinscape
Dark chant sounds created by Barry Doublet for Syrinscape
Uskarn villager – Created by Barry Doublet for Syrinscape
Dispel sigil sounds created by Barry Doublet for Syrinscape

All weapons recorded and mastered by Benjamin Loomes at www.syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape, and also:
"Trollskull music" composed by Benjamin Loomes
“Streets of Styes 3“ composed by Barry Doublet for Syrinscape
“Suspenseful’ music for Ghosts of Saltmarsh – composed by Benjamin Loomes
“Ghosts battle” music composed by Benjamin Loomes for Syrinscape
“Streets of Styes 1” composed by Barry Doublet for Syrinscape
“Phandelver Heroes entrance” music composed by Barry Doublet
“Phandelver Heroes entrance 2” composed by Barry Doublet for Syrinscape
“Streets of Styes 2” composed by Barry Doublet for Syrinscape
“ToL Destiny demo 2” composed by Barry Doublet for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2019

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2019 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

gos6 Tammeraut's Fate ii

This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet of www.syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"roofhammering03" by "WIM" (https://freesound.org/people/WIM/)
"gale-wind" by "LanDub" (https://freesound.org/people/LanDub/)
"01ARMOR01" by "lostchocolatelab" (https://freesound.org/people/lostchocolatelab/)
"Gulls-Passing" by "M-Newlove" (https://freesound.org/people/M-Newlove/)
"roofhammering04" by "WIM" (https://freesound.org/people/WIM/)
"roofhammering02" by "WIM" (https://freesound.org/people/WIM/)
"shore03" by "volivieri" (https://freesound.org/people/volivieri/)
"Beerglasses-01" by "Matucha" (https://freesound.org/people/Matucha/)
"stenhagen-chatting-seagulls" by "owl" (https://freesound.org/people/owl/)
"Seagulls-Close-Up" by "Juskiddink" (https://freesound.org/people/Juskiddink/)

AND

"Rattling Window" sounds created by Steve Portillano-Barr of Syrinscape
"Rock" sounds created by Barry Doublet of Syrinscape
"LN OS zzz” sounds created by Barry Doublet of Syrinscape
"LN owl” sounds created by Barry Doublet of Syrinscape
"Big fight" sounds created by Barry Doublet of Syrinscape
"LN moving" sounds created by Barry Doublet of Syrinscape
“Paper in the wind” sounds created by Barry Doublet of Syrinscape
“Swordplay” sounds created by Chris Koerding of Syrinscape
“Barry the rat” created by Barry Doublet of Syrinscape
"BIG Zombie Growl" performed by Kevin Persaud for Syrinscape at Gen Con 2015
“Coughing sick Beggars” sounds created by Barry Doublet for
“Underwater sploshing” sounds created by Barry Doublet for Syrinscape
“Rift sealing “sounds created by Benjamin Loomes of Syrinscape
"Drips" sounds created by Benjamin Loomes of Syrinscape
"Reefclaw attack" sounds created by Chris Koerding of Syrinscape
“Paper in the wind” sounds created by Barry Doublet of Syrinscape
"hellcave" sounds created by Barry Doublet of Syrinscape
“Flick through books” sounds created by Barry Doublet of Syrinscape
“Fortress color green”sounds created by Barry Doublet for Syrinscape
“Deep underwater + movement loop” created by Barry Doublet for Syrinscape
Shimmering Veils underwater used under Creative Commons Attribution Licence, sourced from sample fran-ky created by fx-the-gegenschein-2

All weapons recorded and mastered by Benjamin Loomes at www.syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
“Suspenseful music for Ghosts of Saltmarsh” composed and performed by Benjamin Loomes for Syrinscape
“Fortress music” created by Barry Doublet for Syrinscape
“GoS A-team theme” created by Barry Doublet for Syrinscape
“A pleasant evening” composed and performed by Benjamin Loomes of Syrinscape
“Phandelver Heroes entrance” created by Barry Doublet for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2019

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2019 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

gos4 Isle of the Abbey ii

This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet of www.syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"stenhagen-chatting-seagulls" by "owl"
"shore03" by "volivieri"
"assorted-crashing" by "nothayama"
"metal-pan-crashes-2" by "nothayama"
"Seagulls-Close-Up" by "Juskiddink"
"doing-them-cobblestones" by "inchadney"
"Gulls-Passing" by "M-Newlove"

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

“Moving chair” sounds created by Steve Barr of Syrinscape
Minotaur vocals created by Benjamin Loomes for Syrinscape Pty Ltd from actal bull sounds
“Rocks” sounds created by Barry Doublet of Syrinscape
“M Redbrand” sounds created by Benjamin Loomes of Syrinscape
“Big fight” sounds created by Barry Doublet of Syrinscape
"LN owl" sounds created by Barry Doublet of Syrinscape
“Swordplay” sounds created by Barry Doublet of Syrinscape
“Cragmaw steampad” sounds created by Barry Doublet of Syrinscape
“Clacks” sounds created by Barry Doublet of Syrinscape
“Cragmaw whispers” sounds created by Barry Doublet of Syrinscape
“Female fighter" sounds created by Benjamin Loomes of Syrinscape
“Cragmaw deep fear” sounds created by Barry Doublet of Syrinscape
“Cragmaw drums” sounds created by Barry Doublet of Syrinscape
"LN Ominous Wind" sounds created by Barry Doublet of Syrinscape
"DnD Spector" performed by Dawson of Wizards of the Coast
“oil lamps burning" sounds created by Benjamin Loomes of Syrinscape
"Cauldron" sounds created by Steve Barr of Syrinscape

All weapons recorded and mastered by Benjamin Loomes at www.syrinscape.com

Music performed, recorded, mixed and mastered by Barry Doublet and Benjamin Loomes for Syrinscape Pty Ltd.

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2019

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2019 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

gos4 Isle of the Abbey i

This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet of www.syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"stenhagen-chatting-seagulls" by "owl"
"shore03" by "volivieri"
"assorted-crashing" by "nothayama"
"metal-pan-crashes-2" by "nothayama"
"Seagulls-Close-Up" by "Juskiddink"
"doing-them-cobblestones" by "inchadney"
"Gulls-Passing" by "M-Newlove"

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

“Moving chair” sounds created by Steve Barr of Syrinscape
Minotaur vocals created by Benjamin Loomes for Syrinscape Pty Ltd from actal bull sounds
“Rocks” sounds created by Barry Doublet of Syrinscape
“M Redbrand” sounds created by Benjamin Loomes of Syrinscape
“Big fight” sounds created by Barry Doublet of Syrinscape
"LN owl" sounds created by Barry Doublet of Syrinscape
“Swordplay” sounds created by Barry Doublet of Syrinscape
“Cragmaw steampad” sounds created by Barry Doublet of Syrinscape
“Clacks” sounds created by Barry Doublet of Syrinscape
“Cragmaw whispers” sounds created by Barry Doublet of Syrinscape
“Female fighter" sounds created by Benjamin Loomes of Syrinscape
“Cragmaw deep fear” sounds created by Barry Doublet of Syrinscape
“Cragmaw drums” sounds created by Barry Doublet of Syrinscape
"LN Ominous Wind" sounds created by Barry Doublet of Syrinscape
"DnD Spector" performed by Dawson of Wizards of the Coast
“oil lamps burning" sounds created by Benjamin Loomes of Syrinscape
"Cauldron" sounds created by Steve Barr of Syrinscape

All weapons recorded and mastered by Benjamin Loomes at www.syrinscape.com

Music performed, recorded, mixed and mastered by Barry Doublet and Benjamin Loomes for Syrinscape Pty Ltd.

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2019

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2019 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

gos6 Tammeraut's Fate i

This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet of www.syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"doing-them-cobblestones" by "inchadney" (https://freesound.org/people/inchadney/)
"Chicken_Clucking" by "gelo_papas" (https://freesound.org/people/gelo_papas/)
"stenhagen-chatting-seagulls" by "owl" (https://freesound.org/people/owl/)
"se-horse-wagon-with-lots-of-wooden-metal-rattle" by "SoundEnsemble" (https://freesound.org/people/SoundEnsemble/)
"cotton-flapping" by "huggy13ear" (https://freesound.org/people/huggy13ear/)
"wet-slaps_2" by "herbertboland" (https://freesound.org/people/herbertboland/)
"wet-slaps_3" by "herbertboland" (https://freesound.org/people/herbertboland/)
"wet-slaps_10" by "herbertboland" (https://freesound.org/people/herbertboland/)
"Seagulls-Close-Up" by "Juskiddink" (https://freesound.org/people/Juskiddink/)
"wet-slaps_9" by "herbertboland" (https://freesound.org/people/herbertboland/)
"wet-slaps_8" by "herbertboland" (https://freesound.org/people/herbertboland/)
"wet-slaps_7" by "herbertboland" (https://freesound.org/people/herbertboland/)
"Beerglasses-01" by "Matucha" (https://freesound.org/people/Matucha/)
"Gulls-Passing" by "M-Newlove" (https://freesound.org/people/M-Newlove/)
"wet-slaps_6" by "herbertboland" (https://freesound.org/people/herbertboland/)
"shore03" by "volivieri" (https://freesound.org/people/volivieri/)
"wet-slaps_5" by "herbertboland" (https://freesound.org/people/herbertboland/)
"wet-slaps_11" by "herbertboland" (https://freesound.org/people/herbertboland/)
"rope-pull-2" by "huggy13ear" (https://freesound.org/people/huggy13ear/)
"gale-wind" by "LanDub" (https://freesound.org/people/LanDub/)
"Creaking-Wooden-Door-0004" by "d-w" (https://freesound.org/people/d-w/)
"cloth-flaps" by "Sauron974" (https://freesound.org/people/Sauron974/)
"wet-slaps_4" by "herbertboland" (https://freesound.org/people/herbertboland/)
"wet-slaps_1" by "herbertboland" (https://freesound.org/people/herbertboland/)

AND

"Rock" sounds created by Barry Doublet of Syrinscape
"LN crow" sounds created by Barry Doublet of Syrinscape
"Drips" sounds created by Benjamin Loomes of Syrinscape
"Reefclaw attack" sounds created by Chris Koerding of Syrinscape
“Paper in the wind” sounds created by Barry Doublet of Syrinscape
"hellcave" sounds created by Barry Doublet of Syrinscape
“Flick through books” sounds created by Barry Doublet of Syrinscape
“Swordplay” sounds created by Chris Koerding of Syrinscape
"Rattling Window" sounds created by Steve Portillano-Barr of Syrinscape
“Green slime trap” sounds created by Barry Doublet of Syrinscape
“Water trickling in a basement”sounds created by Barry Doublet of Syrinscape
“Church bell” sounds created by Barry Doublet of Syrinscape
“Fortress music” sounds created by Barry Doublet of Syrinscape
“Giant Snake Bite” sounds created by Barry Doublet of Syrinscape
“Barry the rat “ sounds created by Barry Doublet of Syrinscape
“Fish Salesman” sounds created by Barry Doublet of Syrinscape
“Uskarn villager” created by Barry Doublet of Syrinscape
"Big fight" sounds created by Barry Doublet of Syrinscape
“Collapsing balcony” sounds created by Barry Doublet of Syrinscape
“Big Peryton squawk” sounds created by Barry Doublet of Syrinscape
“Rowing away” sounds created by Barry Doublet of Syrinscape
“Snakes” sounds created by Barry Doublet of Syrinscape
“Ladder breaks” sounds created by Barry Doublet of Syrinscape
“Sea Hag” performed by Demitrus Spardeous for Syrinscape
“Sea Hag” sounds created by Barry Doublet for Syrinscape

All weapons recorded and mastered by Benjamin Loomes at www.syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
“Suspenseful music for Ghosts of Saltmarsh” composed and performed by Benjamin Loomes for Syrinscape
“Ghosts battle music” composed and performed by Benjamin Loomes for Syrinscape
“A pleasant evening” composed and performed by Benjamin Loomes
“Phandelver Heroes entrance” created by Barry Doublet for Syrinscape
“Harpy song” created and performed by Benjamin Loomes for Syrinscape
“Heroes of Phandelver” created by Barry Doublet for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2019

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2019 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

gos7 The Styes II

This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet of www.syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"20060413_street_noise02" by "dobroide" (https://freesound.org/people/dobroide/)
"horse_cart_cobbles" by "dobroide" (https://freesound.org/people/dobroide/)
"Bombexplosion" by "Smcameron" (https://freesound.org/people/Smcameron/)
"wet-slaps_5" by "herbertboland" (https://freesound.org/people/herbertboland/)
"Seagulls-Close-Up" by "Juskiddink" (https://freesound.org/people/Juskiddink/)
"wet-slaps_7" by "herbertboland" (https://freesound.org/people/herbertboland/)
"05_bells_on_market_in_steenokkerzeel" by "Bram" (https://freesound.org/people/Bram/)
"CowBells2" by "acclivity" (https://freesound.org/people/acclivity/)
"Turkish_market" by "Donalfonso" (https://freesound.org/people/Donalfonso/)
"Flak-Exp" by "Kantouth" (https://freesound.org/people/Kantouth/)
"wet-slaps_2" by "herbertboland" (https://freesound.org/people/herbertboland/)
"wet-slaps_3" by "herbertboland" (https://freesound.org/people/herbertboland/) "Rocket" by "Nthompson" (https://freesound.org/people/Nthompson/)
"wet-slaps_10" by "herbertboland" (https://freesound.org/people/herbertboland/)
"crow" by "vixuxx" (https://freesound.org/people/vixuxx/)
"wet-slaps_8" by "herbertboland" (https://freesound.org/people/herbertboland/)
"stenhagen-chatting-seagulls" by "owl" (https://freesound.org/people/owl/)
"in_the_smithy_2" by "l0calh05t" (https://freesound.org/people/l0calh05t/)
"Gulls-Passing" by "M-Newlove" (https://freesound.org/people/M-Newlove/)
"wet-slaps_6" by "herbertboland" (https://freesound.org/people/herbertboland/)
"wet-slaps_11" by "herbertboland" (https://freesound.org/people/herbertboland/)
"Horse-Snort-2" by "Erh" (https://freesound.org/people/Erh/)
"nichi_ren_chant" by "gezortenplotz" (https://freesound.org/people/gezortenplotz/)
"wet-slaps_9" by "herbertboland" (https://freesound.org/people/herbertboland/)
"Creaking-Wooden-Door-0004" by "d-w" (https://freesound.org/people/d-w/)
"rope-pull-2" by "huggy13ear" (https://freesound.org/people/huggy13ear/)
"gale-wind" by "LanDub" (https://freesound.org/people/LanDub/)
"wet-slaps_4" by "herbertboland" (https://freesound.org/people/herbertboland/)
"wet-slaps_1" by "herbertboland" (https://freesound.org/people/herbertboland/)
"doing-them-cobblestones" by "inchadney" (https://freesound.org/people/inchadney/)
"explosion" by "sarge4267" (https://freesound.org/people/sarge4267/)
"horsesteps_20050813" by "dobroide" (https://freesound.org/people/dobroide/)
"cotton-flapping" by "huggy13ear" (https://freesound.org/people/huggy13ear/)

AND

“Noise from the Styes” sounds created by Barry Doublet for Syrinscape
“Creaky rope bridge “ sounds created by Barry Doublet for Syrinscape
“Shell Shark attack underwater” sounds created by Barry Doublet for Syrinscape
"CK Hallway steps" created by Chris Koerding of Syrinscape
“Mr Dory” created by Barry Doublet for Syrinscape
"Tentacles" sounds created by Chris Koerding of Syrinscape
"M Redbrand" sounds created by Benjamin Loomes
"Tentacles_07" created by Chris Koerding of Syrinscape
“Open empty coffer” sounds created by Barry Doublet for Syrinscape
“Swordplay” sounds created by Chris Koerding of Syrinscape
"Moving chair" sounds created by Steve Barr of Syrinscape
“Skum” sounds created by Barry Doublet for Syrinscape
"Horse upset" sounds created by Chris Koerding for Syrinscape
"waterpipes running" sounds created by Benjamin Loomes of Syrinscape
“Water trickling in a basement” sounds created by Barry Doublet for Syrinscape
“Dory's boat” sounds created by Barry Doublet for Syrinscape
"Big fight" sounds created by Barry Doublet for Syrinscape
"F Redbrand" sounds created by Benjamin Loomes for Syrinscape
"Female fighter" sounds created by Benjamin Loomes for Syrinscape
"Cauldron" sounds created by Steve Barr for Syrinscape
“Footsteps in street” created by Barry Doublet for Syrinscape
“Rowing away” created by Barry Doublet for Syrinscape
“Walla quiet and dark 2” created by Barry Doublet for Syrinscape
“Seedy talk” created by Barry Doublet for Syrinscape

All weapons recorded and mastered by Benjamin Loomes at www.syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
“Hot music” – composed and performed by Benjamin Loomes for Syrinscape
“Suspenseful music for Ghosts of Saltmarsh” – composed and performed by Benjamin Loomes
“Ghosts battle music” composed and performed by Benjamin Loomes for Syrinscape
“Streets of Styes 2” – Composed by Barry Doublet for Syrinscape
"Trollskull music" – composed by Benjamin Loomes
Streets of Styes 3” – Composed by Barry Doublet for Syrinscape
"Streets of Styes 1 “- Composed by Barry Doublet for Syrinscape
"ToL Destiny demo 2” – Composed by Barry Doublet for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2019

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2019 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

gos7 The Styes I

This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet of www.syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"20060413_street_noise02" by "dobroide" (https://freesound.org/people/dobroide/)
"doing-them-cobblestones" by "inchadney" (https://freesound.org/people/inchadney/)
"horse_cart_cobbles" by "dobroide" (https://freesound.org/people/dobroide/)
"CowBells2" by "acclivity" (https://freesound.org/people/acclivity/)
"Seagulls-Close-Up" by "Juskiddink" (https://freesound.org/people/Juskiddink/)
"05_bells_on_market_in_steenokkerzeel" by "Bram" (https://freesound.org/people/Bram/)
"horsesteps_20050813" by "dobroide" (https://freesound.org/people/dobroide/)
"Turkish_market" by "Donalfonso" (https://freesound.org/people/Donalfonso/)
"crow" by "vixuxx" (https://freesound.org/people/vixuxx/)
"horror-ambience-66-185228" by "klankbeeld" (https://freesound.org/people/klankbeeld/)
"stenhagen-chatting-seagulls" by "owl" (https://freesound.org/people/owl/)
"in_the_smithy_2" by "l0calh05t" (https://freesound.org/people/l0calh05t/)
"Gulls-Passing" by "M-Newlove" (https://freesound.org/people/M-Newlove/)
"nichi_ren_chant" by "gezortenplotz" (https://freesound.org/people/gezortenplotz/)
"Creaking-Wooden-Door-0004" by "d-w" (https://freesound.org/people/d-w/)
"cotton-flapping" by "huggy13ear" (https://freesound.org/people/huggy13ear/)
"Horse-Snort-2" by "Erh" (https://freesound.org/people/Erh/)

AND

"Moving chair" sounds created by Steve Barr of Syrinscape
"Horse_upset" sounds created by Chris Koerding of Syrinscape
"waterpipes running" sounds created by Benjamin Loomes of Syrinscape
"M Redbrand" sounds created by Benjamin Loomes of Syrinscape
"female fighter" sounds created by Benjamin Loomes of Syrinscape
"CK Hallway steps" sounds created by Chris Koerding of Syrinscape
“Noise from the Styes “ sounds created by Barry Doublet for Syrinscape
"Terrible Scream" performed by Roseanne Wetzel for Syrinscape at Gen Con 2015
“Creaky rope bridge” sounds created by Barry Doublet for Syrinscape
“Street Beggars” created by Barry Doublet for Syrinscape
“Refrum” created by Barry Doublet for Syrinscape
“Rowing away” sounds created by Barry Doublet for Syrinscape
"Ooo and Arr" performed by Jay Hinkelman for Syrinscape at Gen Con 2015
“Coughing sick Beggars” created by Barry Doublet for Syrinscape “Swordplay” sounds created by Chris Koerding of Syrinscape
“Creepy Asylum” sounds created by Barry Doublet for Syrinscape
“Metal prison door” sounds created by Barry Doublet for Syrinscape
"Crazy Lady Scream Laugh" performed by Hannah Watson for Syrinscape at Gen Con 2015
“Fish Salesman” created by Barry Doublet for Syrinscape
“Refrum's Workshop” sounds created by Barry Doublet for Syrinscape
“Water trickling in a basement” sounds created by Barry Doublet for Syrinscape
"Underwater Bubbles" created by Barry Doublet for Syrinscape
"F Redbrand" sounds created by Benjamin Loomes of Syrinscape
"Potion salesman" sounds created by Barry Doublet for Syrinscape
"Uskarn villager" created by Barry Doublet for Syrinscape
"Asylum busy" sounds created by Barry Doublet for Syrinscape
"Refrum" created by Barry Doublet for Syrinscape
"Alchemist Cauldron" sounds created by Barry Doublet for Syrinscape
"Alchemistic bubbling" created by Chris Koerding for Syrinscape
“Footsteps in street” sounds created by Barry Doublet for Syrinscape
“Alchemist work” sounds created by Barry Doublet for Syrinscape
Voice of Reiner Davaulus by Josiah Barker for Syrinscape
“Crazy Barry” sounds created by Barry Doublet for Syrinscape
“Walla quiet and dark” created by Barry Doublet for Syrinscape
“Seedy talk” sounds created by Barry Doublet for Syrinscape

All weapons recorded and mastered by Benjamin Loomes at www.syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape and also:
“ToL Destiny demo 2” composed by Barry Doublet for Syrinscape
“Streets of Styes 2” composed by Barry Doublet for Syrinscape
"Trollskull music" – composed and performed by Benjamin Loomes
“Phandelver Heroes entrance” music created by Barry Doublet for Syrinscape
“Ghosts battle” music composed and performed by Benjamin Loomes for Syrinscape
“Hot music” composed and performed by Benjamin Loomes for Syrinscape
“Streets of Styes 3” composed by Barry Doublet for Syrinscape
“Streets of Styes 1” composed by Barry Doublet for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2019

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2019 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

gos5 The Final Enemy ii

This SoundSet was imagined, compiled, designed, created, mixed, and finished by Barry Doublet of syrinscape.com, using samples created by him and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"approx-800-cheer-and-clapping-2" by "lonemonk" (https://freesound.org/people/lonemonk/)
"01ARMOR01" by "lostchocolatelab" (https://freesound.org/people/lostchocolatelab/)
"crowd-yay-applause-25ppl-short – NONE" by "jessepash" (https://freesound.org/people/jessepash/)

AND

“Open empty coffer” sounds created by Barry Doublet for Syrinscape
“Chain hoist underwater” sounds created by Barry Doublet for Syrinscape
“Sahuagin underwater ” sounds created by Barry Doublet for Syrinscape
“Deep underwater + movement loop ” sounds created by Barry Doublet for Syrinscape
“White Fortress tiles” sounds created by Barry Doublet for Syrinscape
“Swordplay” sounds created by Chris Koerding for Syrinscape
“Shell Shark attack underwater” sounds created by Barry Doublet for Syrinscape
“Sahuagin crowd” – Performed by Wizards of the Coast, created by Barry Doublet for Syrinscape
“Net trap” sounds created by Barry Doublet for Syrinscape
“Fortress drone” sounds created by Barry Doublet for Syrinscape
“Swing blade traps ” sounds created by Barry Doublet for Syrinscape
“Area crowd underwater” sounds created by Barry Doublet for Syrinscape
“Sahuagin underwater” – Performed by the Wizards of the Coast team, created by Barry Doublet for Syrinscape
“Whirlpool attack” sounds created by Barry Doublet for Syrinscape
“Blue Fortress tiles ” sounds created by Barry Doublet for Syrinscape
"Big fight” sounds created by Barry Doublet for Syrinscape
“Underwater Bubbles” sounds created by Barry Doublet for Syrinscape
“Underwater crowd cheer” sounds created by Barry Doublet for Syrinscape
“Cragmaw drums ” sounds created by Barry Doublet for Syrinscape
“Shern telepathy” sounds created by Barry Doublet for Syrinscape
“Underwater sploshing” sounds created by Barry Doublet for Syrinscape
“Underwater sliding door” sounds created by Barry Doublet for Syrinscape
“Swordplay” sounds created by Barry Doublet for Syrinscape
“Sahuagin” sounds created by Barry Doublet for Syrinscape
“Gate closing underwater” sounds created by Barry Doublet for Syrinscape
“Clacks” sounds created by Barry Doublet for Syrinscape
“Fortress color green” sounds created by Barry Doublet for Syrinscape
“Underwater sliding secret door” sounds created by Barry Doublet for Syrinscape
“Sealion roar” sounds created by Barry Doublet for Syrinscape
"Drips" performed, recorded, mixed and mastered by Benjamin Loomes of Syrinscape

Music composed, performed, and recorded by Benjamin Loomes for Syrinscape including:

"Unrelenting Sea Creature" music composed by Benjamin Loomes & arranged by Barry Doublet for Syrinscape
Saltmarsh Heroes At Sea – Composed by Ben Loomes, remixed by Barry Doublet for Syrinscape
Ghosts battle music composed by Benjamin Loomes for Syrinscape
AND
Fortress music – Created by Barry Doublet for Syrinscape.

All weapons recorded and mastered by Benjamin Loomes at www.syrinscape.com

AND

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2019

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2019 Wizards of the Coast. All rights reserved.

 

gos5 The Final Enemy i

This SoundSet was imagined, compiled, designed, created, mixed, and finished by Barry Doublet of syrinscape.com, using samples created by him and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"01ARMOR01" by "lostchocolatelab" (https://freesound.org/people/lostchocolatelab/)
"shore03" by "volivieri" (https://freesound.org/people/volivieri/)

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

“Open empty coffer” sounds created by Barry Doublet for Syrinscape
“Sahuagin underwater” sounds created by Barry Doublet for Syrinscape
“White Fortress tiles” sounds created by Barry Doublet for Syrinscape
“Sahuagin underwater” sounds created by Barry Doublet for Syrinscape
“Sahuagin chanting” sounds created by Barry Doublet for Syrinscape
“Sahuagin Spawn attack” sounds created by Barry Doublet for Syrinscape
“Swordplay sounds” sounds created by Chris Koerding
“Underwater + movement” sounds created by Barry Doublet for Syrinscape
“Elmo” performed by Barry Doublet for Syrinscape
“Sahuagin Alarm gong” sounds created by Barry Doublet for Syrinscape
“Shell Shark attack underwater” sounds created by Barry Doublet for Syrinscape
"Chain rattle" sounds created by Chris Koerding for Syrinscape
“Net trap” sounds created by Barry Doublet for Syrinscape
“Fortress drone” sounds created by Barry Doublet for Syrinscape
"Gate shut" sounds created by Barry Doublet for Syrinscape
“Sahuagin temple chimes” sounds created by Barry Doublet for Syrinscape
“Swing blade traps” sounds created by Barry Doublet for Syrinscape
“Whirlpool attack” sounds created by Barry Doublet for Syrinscape
“Blue Fortress tiles” sounds created by Barry Doublet for Syrinscape
"Big fight" sounds created by Barry Doublet for Syrinscape
“Gate closing” sounds created by Barry Doublet for Syrinscape
“Sahuagin chanting high” sounds created by Barry Doublet for Syrinscape
“Rowing away” sounds created by Barry Doublet for Syrinscape
“Cragmaw drums” created by Barry Doublet for Syrinscape
“Shern telepathy” sounds created by Barry Doublet for Syrinscape
“Underwater sploshing” sounds created by Barry Doublet for Syrinscape
“Swordplay” sounds created by Barry Doublet for Syrinscape
“eggs hatching underwater “sounds created by Barry Doublet for Syrinscape
“Sahuagin” sounds created by Barry Doublet for Syrinscape
“Chain Rattles” sounds created by Chris Koerding
“Clack” sounds created by Barry Doublet for Syrinscape
“Fortress color green” sounds created by Barry Doublet for Syrinscape
“Sahuagin temple gong” sounds created by Barry Doublet for Syrinscape
“Chain hoist” sounds created by Barry Doublet for Syrinscape
"Drip" sounds created by Benjamin Loomes of Syrinscape
"Rocks" sounds created by Benjamin Loomes of Syrinscape
“Sahuagin walla” – performed by Sean Mayoski, Lin Hogan, Demitrus Spareous, David McDerby, Leia Hiluotus
“Sahuagin Argument” performed by Sean Mayoski, David McDarby
“Sahuagin underwater” Performed by the Wizards of the Coast team, Created by Barry Doublet for Syrinscape
“Sahuagin priest L-chant” Performed by Leia Hilliotus & Lin Hogan, Created by Barry Doublet for Syrinscape
“Priestess chant high” Performed by Leia Hilliotus & Lin Hogan, Created by Barry Doublet for Syrinscape

Music composed, performed, and recorded by Benjamin Loomes for Syrinscape
Ghosts battle music composed by Benjamin Loomes for Syrinscape
Fortress music – Created by Barry Doublet for Syrinscape
Saltmarsh Heroes At Sea – Composed by Ben Loomes, remixed by Barry Doublet for Syrinscape

All weapons recorded and mastered by Benjamin Loomes at www.syrinscape.com

AND

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2019

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2019 Wizards of the Coast. All rights reserved.

 

gos2 Danger at Dunwater ii - queen

This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet of www.syrinscape.com, using samples created by them:

“Moving chair” sounds created by Steve Barr of Syrinscape
“Swordplay” sounds created by Chris Koerding of Syrinscape
“Rocks” sounds created by Barry Doublet of Syrinscape
“Cragmaw mamba” sounds created by Barry Doublet of Syrinscape
“Swordplay” sounds created by Barry Doublet of Syrinscape
“Big Fight” sounds created by Barry Doublet of Syrinscape
“Clacks” sounds created by Barry Doublet of Syrinscape
“Cragmaw strings” sounds created by Barry Doublet of Syrinscape
“Cragmaw whispers” sounds created by Barry Doublet of Syrinscape
“Female fighter" sounds created by Benjamin Loomes of Syrinscape
“Chain rattle” sounds created by Chris Koerding of Syrinscape
“CK Hallway steps” sounds created by Chris Koerding of Syrinscape
“Hellcave” sounds created by Barry Doublet of Syrinscape
'secret-door-fantasy' created by 'OGsoundFX

All weapons recorded and mastered by Benjamin Loomes at www.syrinscape.com

Music performed, recorded, mixed and mastered by Barry Doublet and Benjamin Loomes for Syrinscape Pty Ltd.
Hot music – composed and performed by Benjamin Loomes for Syrinscape
Ghosts battle music composed by Benjamin Loomes for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2019

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2019 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

gos3 Salvage Operation - ii

This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet of www.syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"wet-slaps_2" by "herbertboland"
"wet-slaps_10" by "herbertboland"
"wet-slaps_8" by "herbertboland"
"Seagulls-Close-Up" by "Juskiddink"
"shore03" by "volivieri"
"wet-slaps_1" by "herbertboland"
"wet-slaps_3" by "herbertboland"
"wet-slaps_7" by "herbertboland"
"wet-slaps_9" by "herbertboland"
"wet-slaps_6" by "herbertboland"
"Gulls-Passing" by "M-Newlove"
"stenhagen-chatting-seagulls" by "owl"
"cotton-flapping" by "huggy13ear"
"rope-pull-2" by "huggy13ear"
"wet-slaps_4" by "herbertboland"
"cotton-flapping" by "benboncan"
"wet-slaps_11" by "herbertboland"
"wet-slaps_5" by "herbertboland"

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

“Swordplay” sounds created by Barry Doublet of Syrinscape
“Swordplay” sounds created by Chris Koerding of Syrinscape
"Riverwater" sounds created by Chris Koerding of Syrinscape

All weapons recorded and mastered by Benjamin Loomes at www.syrinscape.com

Music performed, recorded, mixed and mastered by Barry Doublet and Benjamin Loomes for Syrinscape Pty Ltd.

Ghosts battle music composed by Benjamin Loomes for Syrinscape Pty Ltd.

"Unrelenting Sea Creature" music composed by Benjamin Loomes & arranged by Barry Doublet for Syrinscape Pty Ltd

"Trollskull music" – composed by Benjamin Loomes

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2019

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2019 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

gos3 Salvage Operation - i

This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet of www.syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"wave4" by "kayyy"
"Seagulls-Close-Up" by "Juskiddink"
"shore03" by "volivieri"
"wave2" by "kayyy" "wave3" by "kayyy"
"Gulls-Passing" by "M-Newlove"
"stenhagen-chatting-seagulls" by "owl"
"cotton-flapping" by "huggy13ear"
"Beerglasses-01" by "Matucha"
"cotton-flapping" by "benboncan"
"rbh-rope-swishes-01" by "rhumphries"
"pumpmkin-guts-squish-4" by "mwlandi"
"wave1" by "kayyy"
"rbh-rope-swishes-01" by "rhumphries"

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

"Spider hisses" sounds created by Chris Koerding of Syrinscape
"Spider attack” sounds created by Chris Koerding of Syrinscape
“Swordplay” sounds created by Chris Koerding of Syrinscape
“Swordplay” sounds created by Barry Doublet of Syrinscape
“Pirate” sounds performed by Johnny Sharpe for Syrinscape

Music performed, recorded, mixed and mastered by Barry Doublet and Benjamin Loomes for Syrinscape Pty Ltd.

“Ghosts battle” music composed by Benjamin Loomes for Syrinscape.
“Suspenseful music for Ghosts of Saltmarsh” – composed by Benjamin Loomes for Syrinscape.
"Trollskull music" – composed by Benjamin Loomes for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2019

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2019 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

gos2 Danger at Dunwater i - Sauriv

This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet of www.syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"snakeattackverbpuls a" by "jamius"
"snakeattackverbpuls b" by "jamius"
"snakeattackverbpuls" by "jamius"
"snake-hss-effect" by "moddingtr"

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

“Moving chair” sounds created by Steve Barr of Syrinscape
“Cragmaw mamba” sounds created by Barry Doublet of Syrinscape
“Rocks” sounds created by Barry Doublet of Syrinscape
“Swordplay” sounds created by Chris Koerding of Syrinscape
'secret-door-fantasy' created by 'OGsoundFX'
“Big Fight” sounds created by Barry Doublet of Syrinscape
“Swordplay” sounds created by Barry Doublet of Syrinscape
“Cragmaw strings” sounds created by Barry Doublet of Syrinscape
“Cragmaw whispers” sounds created by Barry Doublet of Syrinscape
“Clacks” sounds created by Barry Doublet of Syrinscape
"CK Hallway steps" sounds created by Chris Koerding of Syrinscape
“Hellcave” sounds created by Barry Doublet of Syrinscape
"oil lamps burning" sounds created by Benjamin Loomes of Syrinscape

All weapons recorded and mastered by Benjamin Loomes at www.syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape
Hot music – composed and performed by Benjamin Loomes for Syrinscape
Ghosts battle music composed by Benjamin Loomes for Syrinscape

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2019

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2019 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

gos1 The Sinister Secret ii

This SoundSet was imagined, compiled, designed, created, mixed and finished by Christian Koerding of www.syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"quick-smash-003" by "joelaudio"
"heavy-smash-002" by "joelaudio"
"Ship_idle" samples derived from "sea_water_passing_through_pier_hole_01.flac" by “aesqe”
"heavy-smash-001" by "joelaudio"
"Row the boat" samples derived from "z-finland-rowing.wav" by “juskiddink“
"trap-01" by "littlerobotsoundfactory"
"box-of-stuff-falls" by "animationisaac"
'Kaka (New Zealand parrot)' by “Mings”

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

AND

Voice of Oceanus by Wes Schneider of Wizards of the Coast
Voice of Lizardfolk by Wizards of the Coast
Voice of Oceanus by Wes Schneider of Wizards of the Coast

"EE Fight” sounds created by Chris Koerding of Syrinscape
"EE Pain” sounds created by Chris Koerding of Syrinscape
"Dramamtic new note horror" sounds created by Benjamin Loomes of Syrinscape
"Stealthy Guard kill” sounds created by Chris Koerding of Syrinscape

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape Pty Ltd.

“Rapier the scoundrals” – composed by Benjamin Loomes
"DnD battle music" composed by Benjamin Loomes
“A pleasant evening” – composed and performed by Benjamin Loomes

Music performed by Johnny Sharpe. Recorded, mixed and mastered by Benjamin Loomes for Syrinscape Pty Ltd.

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2019

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2019 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

gos1 The Sinister Secret i

This SoundSet was imagined, compiled, designed, created, mixed and finished by Christian Koerding of www.syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org:

"gale-wind" by "landub"
Squeeky Gate sound from "250388_lostphosphene__Squeek-gate.wav" by lostphosphene
'414493__mr-keybored__wooden-door-creaking' created by 'mr-keybOrd

Key: "sample name" by "username". Find user freesound accounts under http://www.freesound.org/people/[username]

AND

"EE Fight” sounds created by Chris Koerding of Syrinscape
"DnD Hobgoblin” sounds created by Chris Koerding of Syrinscape
"Rattling Window” sounds created by Chris Koerding of Syrinscape
"Dramamtic new note" sounds created by Benjamin Loomes of Syrinscape
"EE Pain” sounds created by Chris Koerding of Syrinscape
"Crumbling bedroom” sounds created by Chris Koerding of Syrinscape
"Stars” sounds created by Chris Koerding of Syrinscape
"Skeleton Background” sounds created by Chris Koerding of Syrinscape

Voice of Sanbalet by Bart Carroll
Voice of Ned Shakeshaft by David Gershmin

All weapons recorded and mastered by Benjamin Loomes at www.syrinscape.com

Music performed, recorded, mixed and mastered by Benjamin Loomes for Syrinscape Pty Ltd.

"DnD battle music" composed by Benjamin Loomes
"Trollskull music" – composed by Benjamin Loomes

Oneshot art created by Karen Loomes for Syrinscape using art supplied by Wizards of the Coast LLC. ©2019

DUNGEONS & DRAGONS, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2019 Wizards of the Coast. All rights reserved.

Art provided by Wizards of the Coast LLC.

 

Epic Games Need Epic Sound